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DigiCULT
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Interface, Smart Tags and Labels, and
Virtual Reality and their role in the ALM
sectors.
W
e hope that as well as reading the
Newsletter you will discover that
you have information or ideas that you
would like to ensure reaches the wider
DigiCULT community. If you do, we
welcome contributions to future issues of
the Newsletter.
Seamus Ross & John Pereira
Editors, DigiCULT.info
Committee's report stresses that the infra-
structure needed to foster new research
developments can not be constructed from
existing components, but its creation
depends upon further fundamental investi-
gations in computing science and enginee-
ring.The Cyberinfrastructure report itself
can be found at: http://www.community-
technology.org/nsf_ci_report/
W
hile the European Commission's
Web site provides a rich source for
information about the programmes and
projects it has supported, readers may find
a new CD-ROM: `Towards a Knowledge
Based Society: European Multimedia
Research' provides a handy and rich source
of material about 400 projects supported
under Key Action III (Multimedia Content
and Tools) of the IST (Information Society
and Technologies) programme of the
European Union's Fifth RTD Framework
(1999-2002). As the authors of the
accompany booklet explain, the CD
`demonstrates a plethora of innovative
ideas being turned into multimedia
products and services' to enable the new
information-rich e-business economy.
O
ur introduction to this Newsletter
provides an opportune place for us
to record our thanks to Friso Visser who
has now left IBM (one of the three
DigiCULT Partners) to take up the post of
manager of bibliotheek.nl, the Dutch
Virtual Library. Without Friso's vision and
resourcefulness the current DigiCULT
activity might not have continued after its
initial study phase. We thank him for his
efforts and wish him the best in his new
post.
F
inally, keep watch for the publication
in March of DigiCULT's first
Technology Watch Report, it provides an
introduction to six key technologies:
Customer Relationship Management
Systems, Digital Asset Management
Systems, Games, Human Computer
the web. Paul Miller, UKOLN
Interoperability Focus, reviews Web
Services and demonstrates their possible
uses within the ALM community.
O
nline digital museum exhibitions
offer a platform for institutions to
improve public access to and understanding
of the cultural heritage, but the fact that
their creation remains a `handicraft' has
constrained their broad adoption. Samuel
Cruz-Lara of LORIA/INRIA (France)
and Jen-Shin Hong of the National Chi
Nan University (Taiwan) describe their
research to improve the design, development
and delivery of digital museum exhibitions.
New technologies not only enable
museums to reach beyond their walls
through virtual exhibitions, but they offer
new ways for visitors to access resources
and participate in exhibitions. Angela
Spinazze (CIMI), describes the Handscape
project, which is exploring the use of
handheld mobile computing devices in
museums.
S
imon Tanner brings the Newsletter to
a close with a summary of the results
of an investigation the Higher Education
Digitisation Service (HEDS) conducted for
the Andrew W. Mellon Foundation into
charging models for digital materials in the
cultural heritage sector. The long-term
access to digital heritage assets depends on
institutions developing and adopting suit-
able sustainability models.
S
ince we put this issue together the
National Science Foundation's (NSF)
Advisory Committee for Cyber-
infrastructure has published, on the 3rd of
February 2003, `Revolutionizing Science
and Engineering through
Cyberinfrastructure'. The report, which
focuses on mechanisms that would `radically
empower' the scientific and engineering
arenas, has implications for the DigiCULT
community. We shall examine these in
more detail in the May Newsletter. The
DigiCULT Friso Visser