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often C++ and specialised code editors. Sound Designers add music and sound effects
using programs like Sound Forge and other sound library collections and software.Writers
create captions and storyboards as well as the technical writing necessary for game manuals,
guides, character dialogue and other in-game documentation.The whole team should be
organised and co-ordinated by game producers and project managers.
When developing specialised games such as flight simulators consultants provide guid-
ance on domain-specific topics. Cultural heritage organisations would be likely to use
specialists in particular subject areas to confirm the authenticity of the storyline and how
it is presented.
Dedicated development environments
To facilitate the game development process, many companies offer specialised game-
development environments designed to assist users without programming experience.
Usually, such products offer a variety of game scenarios with hundreds of pre-made and
adaptable scenes together with collections of 3D objects and sounds.These allow users to
personalise their games by adding sound effects and images, importing 3D models from
other sources and saving games as executable files.
Game Maker
106
is a freeware program written in Delphi which allows users to create
computer games without writing code. It is based on drag-and-drop and WYSIWYG
(What You See Is What You Get) techniques. Game Maker can be used to create games of
different genres with appropriate backgrounds, animated graphics, music and sound
effects.
107
Applications of games technology
The global computer and video game industry generates revenues of over
18.5 bil-
lion per year and forms a major part of the entertainment industry, often matching and
occasionally exceeding cinema revenues.This huge sum may create the feeling that her-
itage organisations could have little use for games, given their budgetary differences.This
is not necessarily the case. Efforts could be made to find new ways of exploiting gaming
technology in the cultural heritage sector. Given the dramatic effect that the games
explosion has had on moviemakers and booksellers, the power of this new medium
should be harnessed to complement and facilitate the delivery of cultural content.There
are numerous games which purport to present some kind of historical or mythological
setting. However, the games which actually achieve this authoritatively are a tiny minor-
ity.This is a field wide open for heritage work.
The primary application of games seems obvious.They are designed for entertain-
ment. Recently, however, the gaming industry has begun to venture into new territories.
The integration of computer games with other media or platforms, such as PC, televi-
sion, mobile phones, digital radio, console and handheld devices has been a trend,
although the few successful examples in the latter field (Pokemon,Who Wants To Be A
Millionaire?), still cannot really be described as having true integration and seamless con-
nection with different media types.
Games Technology
158
106 http://www.cs.uu.nl/people/markov/gmaker/index.html
107 A number of comparable commercial products exist. A good list is maintained at
http://www.ambrosine.com/resource.html