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A p p e n d i x I C o m p a r i s o n o f C o n s o l e s
Games Technology
169
Console
Parameter
Microsoft
Xbox
Sony
PlayStation 2
Nintendo
GameCube
Sega
Dreamcast
Nintendo Game
Boy Advance
CPU Type
Modifi ed
Intel Pentium
III
128-bit
`Emotion
Engine'
`Gekko' IBM
Power PC
64-bit Hitachi
SH-4
32-bit CPU
developed by
ARM Ltd.
CPU frequency
733 MHz.
300 MHz.
485 MHz.
200 MHz.
16 MHz.
Bus transfer rate
6,4 GB/sec.
3,2 GB/sec.
2,6 GB/sec.
800 MB/sec.
FPU co-processor
No
Yes
No
Graphics Type
Custom
nVidia 3-D
chip
`Graphics
Synthesizer'
`Flipper' ATI
graphics chip
128-bit NEC
PowerVR
2DC
2.9-inch LCD
240x160
resolution
Graphics frequency
250 MHz.
150 MHz.
162 MHz.
100 MHz.
Polygons/sec.
125 million
75 million
12 million
3 million
HDTV capable
Yes
No
No
No
-
Embedded cache
No
Yes
1 MB texture
cache
Graphics RAM
4 MB VRAM
3 MB Mosys
1T-SRAM
8 MB VRAM
96 KB VRAM
RAM
64 MB
32 MB
RDRAM
40 MB
16 MB
32K
Removable memory
8 MB card
2 memory slots
2 memory slots
Audio
Custom 3D-
audio
SPU2 (+CPU),
48 channels,
2MB RAM
Special 16-
bit DSP, 64
channels
45 MHz
Yamaha
DSP, 64
channels,
2MB RAM
PCM stereo
sound
generator
Game medium
Proprietary
4.7-GB DVD
Proprietary
4.7-GB DVD,
original CD's
Proprietary 1.5-
GB optical disc
Proprietary
GD-ROM
(Gigabyte
Disc, 1,2 GB)
MCP Media
comm.processor
Yes
Network
10/100-Mbps
Ethernet
Broadband
Drive bay
available
Broadband
network
Modem
56 K
(optional)
56 K
Controller
4 game ports
2 ports
4 game ports,
wireless
controller
4 game ports,
analogue
joystick