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Speech- actuated control
21st Century Eloquence: http://www.voicerecognition.com/
Advanced Recognition Technologies: http://www.artcomp.com/
Command Corp Inc: http://www.commandcorp.com/incube_welcome.html
Dragon Systems Inc: http://www.dragonsys.com/
Interactive Products Inc: http://www.ipispeech.com/
Lernout and Hauspie: http://www.lhs.com/
Madenta Communications Inc: http://www.madenta.com/
Philips: http://www.speech.be.philips.com/
Quartet Technology Inc: http://www.qtiusa.com/
Voxware Inc: http://www.voxware.com/
Voice Connexion: http://www.voicecnx.com/
Work-Link Innovations: http://www.worklink.com
G a m e s Te c h n o l o g y
Print
DELOURA, M. (2000) Game Programming Gems Rockland: Charles River Media
EBERLY, D. H. (2001) 3D game engine design San Francisco: Morgan Kaufmann
FUNGE, J.D. (1999) AI for games and animation: a cognitive modelling approach
Natick: A K Peters
FUNK, J. B. and BUCHMAN, D. D. (2000) `Contemporary research on children and
electronic games', in Summit 2000: Children,Youth And the Media - Beyond the
Millennium
KRAGTWIJK, M. et al (2001) `Building Huys Hengelo in VRML', in Proceedings of the
International Cultural Heritage Informatics Meeting 2001, Milan
MURRAY, J. (1997) Hamlet on the Holodeck, the future of narrative in cyberspace
New York:The Free Press
ROLLINGS, A. and MORRIS, D. (2000) Game architecture and design Scottsdale:
Coriolis
SOLOMON, E (1984) Games Programming Cambridge: Cambridge University Press
WATT, A. and POLICARPO, F. (2001) 3D Games, Real-time Rendering and Software
Technology Harlow: Addison-Wesley
Online
3D Buzz The Ultimate Resource: http://www.3dbuzz.com/
Digiplay Initiative: http://digiplay.org.uk/
Digital Game Developer: http://www.digitalgamedeveloper.com
Gamasutra the Art and Science of Making Games: http://www.gamasutra.com
Game Development Net: http://GameDev.Net
Game Editors Forums: http://www.game-editors.com/forums/
References
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