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CKNOWLEDGEMENTS
As readers can imagine, producing a document like this requires the support, guidance,
and advice of many colleagues.The authors would like to thank: John Pereira,
DigiCULT Co-ordinator, Salzburg Research; Andrea Mulrenin and Guntram Geser,
Information Society Research, Salzburg Research; Friso Visser, formerly of IBM and now
of Bibliotek Netherlands; Brian Aitken, Rebecca Sharp, Monica Greenan and Andrew
McHugh, HATII, University of Glasgow; Catherine Owen, Performing Arts Data
Service, UK; Dr Jeremy Huggett, Department of Archaeology, University of Glasgow.We
extend our thanks to Andrew Cameron of Maplehurst Consultants and Michael
Steemson of the Caldeson Consultancy both of whom provided valuable advice and
guidance.The specialised assistance of Dr Nikola Ikonomov (Associate Professor,
Bulgarian Academy of Sciences) made the preparation of the section on the games possi-
ble.The support of the European Commission through our Project Officer, Axel Szauer
of the Directorate-General Information Society, has been immensely valuable to us in
bringing this work to completion.
The case studies are central to the concept that underlies the DigiCULT Technology
Watch Report, and we would like to thank those who participated in interviews and
questionnaires: Matt Adams, Blast Theory, London; Dr Barry Aprison, Director of Science
and Technology, Chicago Museum of Science and Industry; Professor Richard Beacham,
School of Theatre Studies, University of Warwick; Professor Steve Benford,
Communications Research Group, University of Nottingham; Chris Copp, Museums
Officer, Staffordshire Arts & Museum Service, England; Dr Maurizio Forte, Senior
Scientist, Consiglio Nazionale delle Ricerche, Italy; Riikka Haapalainen, Researcher,
Finnish National Gallery; Graham Higley, Head of Information and Library Systems,The
Natural History Museum, London; Lesley Keen, Mixipix, Scotland; Anneli Kuukka, BBC
Scotland Interactive; Andreas Lange, CEO,The Digital Game Archive; Dr Rose
Lockwood, Director of Research, Berlitz GlobalNET; Richard Masters,Technical
Architect,The British Library; John Payne, Digital Design Studio, Glasgow School of Art;
John Perkins, Executive Director, CIMI; Fiona Richardson, Information Services
Manager, Sad Business School, University of Oxford; Karen L Saunders, Assistant City
Librarian, Santa Clara City Library; James Stevenson, Photographic Manager,Victoria and
Albert Museum, London; Dr Didier Stricker, Fraunhofer IGD, Darmstadt, Germany;
Graham Turnbull, Publishing Manager, SCRAN; Dr Vassilios Vlahakis, Intracom SA,
Greece; Richard Williams, Glasgow Museums.
Thanks to the following for help with images for the Report: Kelly Allison, Business
Development Manager, Documentum; Dr Maurizio Forte, Senior Scientist, Consiglio
Nazionale delle Ricerche, Italy; Riikka Haapalainen, Researcher, Finnish National
Gallery; Andreas Lange, CEO,The Digital Game Archive; Richard Masters,Technical
Architect,The British Library; Marcel Nauer, Chairman, Bibliotheca RFID Library
Systems AG; Fiona Richardson, Information Services Manager, Sad Business School,
University of Oxford; Dr Stephan Schneider, Project Manager,Tecmath AG; MacKenzie
Smith, Associate Director for Technology, MIT Libraries; James Stevenson, Photographic
Manager,Victoria and Albert Museum, London; Dr Melissa Terras, Assistant Manager in
Acknowlegements
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