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DigiCULT
I
NTRODUCTION
I
n recent years, there has been an increased
interest by the Cultural Heritage sector in
reusable multimedia components for learning,
also referred to as Cultural Learning Objects (CLOs).
The use of cultural learning objects promises to
increase the effectiveness of learning by making
cultural content more readily available, by reducing
the cost and effort of producing quality content, by
allowing virtual artefacts to be more easily shared,
and by addressing the need for significantly greater
adaptability of learning objects to fit the unique
needs of individuals or groups and to enable greater
flexibility for mass customisation and ultimately
personalisation of learning.
However, the development and deployment of
Cultural Learning Objects also presents new chal-
lenges to designers of instructional materials and
technologies alike.
Figure 1 summarises the historical development
of educational technologies over the last 30 years by
mapping them according to educational objectives
and models, thus demonstrating how some techno-
logies have better helped to achieve quantum leaps
in the possible implementation of new educational
strategies and models. From Figure 1 it should be
evident that educational technologies point to an
increasingly higher level of interactivity and
collaboration.
Nowadays, the need for tools to improve collab-
oration and interactivity in the educational process is
favouring the spread of virtual learning environments
(VLEs) dedicated to specific application fields. A VLE
is a set of teaching and learning tools designed to
enhance a student's learning experience by including
computers and the Internet in the learning process.
Virtual Learning Environments manage and deliver
learning content (specifically called Learning Objects,
LOs) and administer communication, both internal
(between students and tutors) and external (between
different systems).The main components of a VLE are:
F
ROM
C
ULTURAL
L
EARNING
O
BJECTS TO
V
IRTUAL
L
EARNING
E
NVIRONMENTS FOR
C
ULTURAL
H
ERITAGE
E
DUCATION
: T
HE
I
MPORTANCE OF
U
SING
S
TANDARDS
By Fabrizio Giorgini and Fabrizio Cardinali
Giunti Interactive Labs, Italy
Digicult_THI4_backup_13_10_03 24.10.2003 11:54 Uhr Seite 30