background image
DigiCULT 37
There are many European cultural heritage
archives of special scientific and cultural interest.To
preserve, exhibit and study these heritage collections
is a European-wide issue. At the same time, these
collections need to be made available to scientists,
archaeologists, curators, historians and European
citizens for their research, enjoyment and learning.
The vision of SCULPTEUR is to develop both the
technology and the expertise to help create, manage,
visualise and exploit these cultural collections.
The existing digital library technology is going
to be extended to support storage and retrieval of
diverse multimedia objects together with algorithms
for content-based analysis of 3D models. In the pro-
ject, querying and navigation of museum collections
are enhanced using Semantic Web technologies to
generate, structure and link together metadata within
a semantic layer. SCULPTEUR is providing seamless
access to distributed museum collections, by suppor-
ting and contributing to digital library standards.
SCULPTEUR is also developing technology to
provide museums and educational departments with
tools to create and manage 3D virtual learning en-
vironments (VLEs) of both trackable 3D models of
cultural objects and related learning materials
(reports, images, videos, animations). A simple-to-use
graphical user interface (the alpha version is shown in
Figure 7) will assist curators, museum instructional
designers and educators to build their virtual exhib-
itions of Cultural Learning Objects and define
learning rules and Shareable Content Objects.
In SCULPTEUR, generated 3D models are
retrieved and imported into the virtual scene, where
they are positioned, rotated or scaled according to
author needs.The Cultural Learning Objects are then
created by associating the imported learning material
to each 3D model. Later, the run-time environment
API for the communication with a VLE is automat-
ically generated and embedded in the generated
VRML file.The 3D virtual learning environment
created can be saved and displayed on a Web browser
with a VRML plug-in (see Figure 8).
Once the 3D virtual learning environment editor
is integrated in a Content Management System (in
Cultural Object
Selection
Digital
Acquisition
3D Models
DIGITAL
REPOSITORY
3D Virtual Learning
Environment
VRML
Visualisation
on the Web
Authors &
Instructional
Designers
3D virtual learning
environment creation
Packaging and
Publishing
Learning Process
Management
3D virtual learning
environment editor
Packaging Toolset
VLE Core
Functionality:
Functionality:
Functionality:
Import
Cultural Objects
positioning and
manipulation
CLO creation
Run-time
environment API
definition
Packaging
Publishing
Profiling
Enrollment
Tracking
Delivery environment
Students &
Trainees
Content Standards
Non-trackable 3D virtual
learning environments
Digital Repository
3D
Virtual
Learning
Environments
Figure 8:The workflow from digitisation to visualisation on the Web
Figure 9: From the 3D VLE creation to delivery: processes, resources and standards (see p.38)
Digicult_THI4_backup_13_10_03 24.10.2003 11:54 Uhr Seite 37