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34
World Heritage Studies Programme, and
the Northern European Historical
Research Network (NEHRN). In addi-
tion, four representatives will reflect
Masters Courses in Russia. A next step will
be to develop a similar small group to rep-
resent the Mediterranean especially with
respect to Greek, Hebrew and Arabic.The
European Masters and Doctorates will use
resources from prototypes of the DEER.
T
raditionally the knowledge produc-
tion life-cycle was different for each
medium, i.e. the production of a manu-
script in a scriptorium was very different
from the production of a book in a print-
ing press and publishing house. In analogue
mode, the person who produced the con-
tent in one medium was typically separate
from those who developed its context and
communication.Traditionally senses were
also treated separately: those concerned
with visual media were separate from those
who worked on tactile media. In digital
mode, all media and senses are potentially
inputs for prototypes for the DEER. A
concrete example of work in progress
includes a reconstruction of the Monastery
of Santa Cruz (now the Universidad SEK),
which uses the NUME project (http://
www.storiaeinformatica.it/nume/ital-
iano/ntitolo.html) as a model and forms
part of the Segovia in 4-D project.
Meanwhile, the work on Hypermedia E-
Learning Online led to collaboration with
the BELE Consortium and agreements to
link learning and training networks, espe-
cially in Spain and France, with existing
satellite networks in South America and
Russia comprising content, learning tools
and new interfaces in an NoE.
A
nother aim is to develop critical
methods and thought using the
DEER. Criteria and focal points for
emerging European Masters degrees as
well as an initial draft for course work have
been identified, which can be grouped as
three thematic cycles of courses:Textual
and Visual Databases, Databases Processing
for Conservation Intervention on
Monumental Complexes, and Projecting
(Planning) of Museum Communication.
I
n addition, a team has been formed to
develop further European Masters
courses in the realm of digital culture.
These include representatives from the
Politecnico di Milano, Complutense
(Madrid), Sorbonne (Paris), UNESCO's
ules and find existing groups (e.g. consor-
tia) to develop each of these (Table 1).
Next, a series of papers were produced
resulting in a Foundation for the DEER
with three essential features: a Distributed
Repository, a Virtual Reference Room and
a Virtual Agora - a forum for collaborative
research and creation.The report outlined
premises, issues and challenges and con-
cluded that the DEER is both feasible and
necessary.
A
DACO protocol was developed that
builds on the Open Archive Initiative
(OAI) and offers access at much greater
levels of granularity, namely individual
images, pages or even paragraphs, without
requiring a re-organisation of existing
databases.This provides a European solu-
tion to the challenge of accessing national,
regional and local diversity while main-
taining a "unity of diversities" (Ruffolo).
The DACO protocol was applied to five
distributed databases to provide access to
1.5 million items (largely pages from books
and images). A next phase is planned to
involve 500 databases.
A
concrete broadband demonstration
used images of a wall size fresco of a
Map of Bologna in the Papal Apartments
of the Vatican, using the national super-
computers at CINECA (http://www.
cineca.it/) and the Universidad Com-
plutense. Specifications of how subsets of
this map could be used over the Internet
were the subject of a tesi di laurea at
CINECA.These examples are also con-
crete steps in the direction of a vision of
Virtual Heritage Centres (VHCs).
N
ext, a paradigmatical model for
understanding new media develop-
ments was developed which identified
three integrating themes: Intelligent
Multimedia Museums, Hypermedia Online
and Hypermedia E-Learning.These inte-
grating themes were used to define twen-
ty-three projects to serve as near-term

1) Security
2) Legal Arrangements
3) Storage
4) Multilingual Mapping
5) Semantic Mapping
6) Digital Autonomous Cultural Objects
7) Interface Institutes
8) Multimodal Interfaces
9) Spatial
10) Temporal-Spatial
11) Virtual Environments
12) Virtual Heritage Centres
UC Louvain
Valencia Team
UNESCO
AMP Consortium
SEMKOS Consortium
University of Cologne/DFG
Intermedia/Interactive
SIMILAR NoE
ORION TN
Portsmouth EoI
CINECA
CNR-ITABC/VHN
Table 1.Twelve modules for a first step towards a DEER.
"The so-called revolution in new media is
much more fundamental than hype about
more powerful computers linked by faster con-
nections. It is changing the methods for creat-
ing, preserving, accessing, and learning
(presenting) knowledge. It is changing the
boundaries between disciplines and in many
ways transforming the nature of knowledge
itself."