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18 DigiCULT
tisation of written materials in 2003-2005; incorpo-
ration of the materials in databases until 2005, first
simple applications available by 2005; increased inter-
connection of databases in 2006-2008; and large-scale
digitisation of multimedia materials in 2009-2014.
(2) Organisation of cultural heritage (e.g. classification,
metadata, indexing):
Knowledge technologies such as advanced data
warehousing (object and multimedia databases) and
knowledge discovery in databases (advanced search-
ing & data mining) `are expected to be major con-
tributors'.
General development/timelines: Generalisation of
content-based classification and indexation in 2006-
2008 for general access by retrieval systems.
(3) Access to and retrieval of cultural heritage (including
digital libraries):
This includes making cultural heritage multime-
dia libraries widely accessible to everybody, and user-
friendly services at low costs for lifelong learning and
training. Here the same technologies as for the topic
`organisation' plus cognitive vision (pattern recogni-
tion, fuzzy matching, content-based image index-
ing & retrieval) are `expected to be very important'.
Furthermore, the authors highlight `any kind of nat-
ural-language query' and that `requirements on com-
munication and networking are also important,
high-bandwith access is to be available to distributed
large-scale repositories of culture, history and
science'.
General development/timelines: Online libraries in
2003; generalisation of retrieval of cultural heritage
on demand in 2007-2010.
(4) Intelligent heritage and cultural tourism (historic sites/
museums/exhibitions):
Here, according to the authors, `AmI technologies
should play a major role', and the following groups
of technologies should be of particular importance
- advanced interface and display: multi-sensoriali-
ty, multi-modality, multi-lingualism, virtual & aug-
mented reality, 3D displays, telepresence; and the
knowledge technologies Semantic Web, advanced
knowledge management, advanced data warehousing
and converging media.
General development/timelines: First-genera-
tion interactive and augmented reality exhibitions in
2003-2005; multi-sensorial, multi-modal exhibitions
in 2009-2014; widespread use of virtual reality for
education and recreation in 2008-2012; widespread
use of virtual environments starting from 2020.
K
EY
TECHNOLOGIES
FOR
THE
A
M
I
APPLICATION
DOMAINS
CUL
-
TURAL
HERITAGE
AND
CULTURAL
PARTICIPATION
T
he following table gives an overview of enabling
technologies, which in the AmI@Life road-
map are deemed relevant in innovative RTD towards
future systems and applications for cultural heritage
and cultural participation:
This overview is based on the relevant tables of
the AmI@Life roadmap (Annex B.5). In these tables
the domains `cultural heritage' and `cultural participa-
tion' are split into key functions (e.g. preservation as
a function of cultural heritage organisations) and for
each function the relevant technologies are listed sep-
Ami@Life Visions for Intelligent Heritage and
Cultural Tourism
In the AmI@Life roadmap, enhancing and perso-
nalising visits to historical sites, museums and/or
exhibitions is considered very important for inte-
lligent heritage and cultural tourism. The authors
expect that the cultural tourism of the future `will
be a combination of exhibitions of real artefacts
and access to virtual multimedia material from
cultural heritage stored in museums and exhibi-
tions around the world'. It also gives the following
visions:
`Recreation and animation of historical and cul-
tural objects or buildings, living experience of tra-
velling through time/or space (visit of the castle
in XII century and/or link to similar castles in the
same region/country...).'
`Meta-exhibitions: while visiting a painting exhi-
bition, it is possible to virtually access other pain-
tings of the same authors, from the same school,
from the same period, of the same geographical
location... even if these paintings are in the real
world spread all over the world.
It is also possible to consult, at the required dep-
th, information on the painter, the painting tech-
nique, the subject of the painting etc. Each visitor
can draw his own route through the meta infor-
mation-space including some of the material pre-
sent in real life.'
JRC/IPTS - ESTO Study: Science and Technology
Roadmapping: Ambient Intelligence in Everyday Life
(AmI@Life), p. 73.
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