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3
Institution to Business markets for cultural heritage collections
150
3.1 Factors that support or constrain market entry and development
150
3.2 I2B-markets: How fit are cultural heritage institutions?
151
3.3 Finding the niche and developing a strategy
153
3.4 Commercial partnerships and the risk of ,,pauperisation"
155
4
Exploitation of library services
156
4.1 Custom research services: Generating revenues
from library expertise and skills
156
4.2 Solutions for online delivery and usage of material
157
4.3 Competition with commercial aggregators of digital content
159
4.4 Competition for free access
160
5
Case study:Turning archival databases into goldmines the genealogy case
162
6
The DigiCULT navigator to online business models
175
6.1 Online user attention and information
175
6.2 Developing and selling products: e-retailing
175
6.3 Digital commerce (licensing)
176
6.4 Subscription based information services and virtual environments
178
IX TECHNOLOGY FOR TOMORROW'S
DIGITAL CULTURAL HERITAGE
181
1
Making culture accessible
183
2
Providing integrated access to digital cultural heritage resources
186
2.1 A key to integrated access: standards
187
2.2 Reaching agreement on sector standards
189
2.3 Empowering institutions to make informed decisions on standards
191
2.4 Providing access across sectors: the technical issues
194
2.5 The DigiCULT navigator to providing seamless access
201
3
Beyond the information level: providing access to digital objects
203
3.1 Pitfalls of digitisation
203
3.2 The most pressing digitisation challenges:Volume and scalability
205
3.3 Selecting material for digitisation
206
3.4 The DigiCULT navigator to digitisation
208
4
Long-term preservation of (born-) digital resources
210
4.1 Technological obsolescence
210
4.2 Instability of content
214
4.3 Economic issues of long-term preservation
219
4.4 A proactive approach to digital preservation
220
4.5 The DigiCULT navigator to long-term preservation
222
5
The new challenge: Born-digital resources
223
5.1 Legal problems to long-term preservation
225
5.2 The DigiCULT navigator to collecting and managing born digital resources 227
6
New tools in the box
228
6.1 Discovery is the beginning, not the end: Requirements for new tools
228
6.2 Interworkability: Connecting people through systems
229
6.3 Interactivity: Letting users take control
232
6.4 Content presentation: new tools for innovative, interactive environments
234
6.5 User-focused content management: new tools for
personalisation and customisation
237