scientists and members of the public, and the technologies that were developed and the
expertise that was gained could be exploited in other applications in the areas of educa-
tion, tourism, interactive e-commerce, training and guidance of industrial workers,
mobile computing applications, and multimedia publishing.
During the project's research and development (R&D) cycle, the system was extended
from pure laptop-based AR to lighter devices, providing increasingly user-friendly opera-
tion and addressing the needs of different categories of user.The system was evaluated
under real operating conditions at the archaeological site of Olympia by a wide range of
potential users, comprising ordinary visitors, archaeologists, computer experts,VR and
AR developers, and staff at the site.Very positive feedback was received and almost all
confirmed their intention to use the system once installed. Some negative comments
were received on the size and weight of the AR devices, and several new features and
improvements have been implemented based on these comments.This is a continuous
process, and one which will go on even after the first full scale installation, expected to
take place in 2004.
ARCHEOGUIDE has been presented to several international conferences and exhibi-
tions where it attracted attention and interest from participants. Currently, several major
cultural heritage sites and museums across the world have expressed an interest in
installing ARCHEOGUIDE.The consortium is seriously considering these prospects and
is currently working towards an improved system version in which more compact, lighter
and powerful devices will replace the existing ones.This work will continue with the
eventutal aim to employ 3G mobile phones in the future as the main platform used.
Based on the ARCHEOGUIDE results and expertise, a new concept has been born,
that of a mobile AR system offering the same navigation and reconstruction capabilities
but putting emphasis in the revival of ancient life through AR techniques, story telling
and real-time photo-realistic modelling of human behaviour and appearance as well geo-
physical surroundings.This work comes under the title LIFEPLUS and will be developed
and tested at Pompeii, Italy. Beyond the cultural heritage field, ARCHEOGUIDE has
lent its technological know-how to interactive AR for decoration and furniture retailing
through the ARIS project.This project is still in its early developmental stage but aims to
give its users the ability to decorate their space with furniture bought from an on-line
catalogue.Three-dimensional items can be manipulated in real time, and the augmented
world is visualised through special AR glasses. Other new ideas are currently under con-
sideration so that the full potential of AR and VR can be exploited.
Scenario I Museum
A large municipal museum has taken the significant and difficult decision to close its
doors to the public for a year in order to refurbish, and modernise the building's interior.
The museum was built over one hundred years ago, and the space is not being used to
anything approaching its full potential. Coupled with this, the building's electrical infra-
structure is not capable of handling the increasing demands of a twenty-first century
institution and will need to be completely replaced. Before the museum closed to the
public, the planning team identified an opportunity to make the most of the closure and
reorganise the held objects and numerous thematic routes that visitors may follow
through the collections.
Virtual Reality and