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Games Technology
- 3D Action/Adventure (Tomb Raider, Portal Runner, Army Men) May feature space
travel, virtual team sports, treasure quest and all sorts of settings where the aim is to
pass through obstacles and solve puzzles;
- Strategy games (Zelda, Final Fantasy series, Heroes of Might and Magic) In strategy
games, players control some assets, such as natural resources and military units, against
opponents (real or computer-controlled) who are trying to gain more wealth, power
and/or territory;
- Simulation (IL-2 Sturmovik, Links 2003, Maestro Music) Games based on realistic,
real-time action simulation of some real-life experience such as flying a jet and play-
ing golf.
- `God' Games (Civilization,The Sims) Players create, manage and influence characters,
families, villages etc.These games are likely to include some features of strategy, sim-
ulations and role-playing;
- Fighting (Mortal Kombat, Soul Blade) No explanation required;
- Puzzle (Tetris,Worms) Generally simple games which get increasingly difficult as the
player progresses.These tend to be highly addictive;
- Shooter (Doom, Quake, Unreal Tournament). Popular type of action games wherein the
player takes on some bad guys (or the world), usually in gunplay scenarios used to
represent spy missions, alien invasions, and robberies. Shooter-type games may be
presented from a first- or third-person perspective;
- Platform (Jet Set Willy, Super Mario Brothers) Players manipulate a character over
many levels and around many obstacles and puzzles;
- Racing (WipeOut,Tokyo Xtreme Racer)
- Conversion (Who Wants to Be a Millionaire?) Cash-in products from popular TV
- Role-Playing Games (RPG) These are typically used in fantasy and science fiction
genres.They allow players to create and develop characters in a simulated environ-
- `Edutainment' (Versailles II, Egypt, Forbidden City) See Case Study III, below.
Of course, many games include elements of two or more of these categories and oth-
ers defy categorisation altogether. Developers tend to prefer investing in genre-type
games, although they recognise that the biggest-selling titles are often those that have
unique characteristics in concept or execution. Parappa The Rapper is a good example.
At first glance, first-person shooters with their connotations of carnage and destruc-
tion may seem an unusual topic for a Cultural Heritage audience.This is not necessari-
ly so. THEATRON (see above) has considered the use of Quake environments in future
developments to improve realism in the exploration of and interaction with reconstruc-
tions of historical theatres.These improved environments would act as a supplement or
replacement to the standard VRML browsers currently used by the project, with more
intuitive controls leading to a more immersive and illusory experience overall.